Read. Reflect. Play.

Read. Reflect. Play.

Scaffolding Independent Comprehension for Middle Schoolers

Scaffolding Independent Comprehension for Middle Schoolers

Team

1 UX Researcher, 2 UX Designers

1 UX Researcher, 2 UX Designers

Timeline

Jul 2024 - May 2025

Jul 2024 - May 2025


Methodology

Participatory Research, Game Design, Playtesting

Participatory Research, Game Design, Playtesting


Clario dashboard showing balance, daily spending limit, savings plans, and real-time expense tracking in a modern interface.
Clario dashboard showing balance, daily spending limit, savings plans, and real-time expense tracking in a modern interface.

(TLDR)

(TLDR)

Jordan loves stories. But at 12, reading alone

Jordan loves stories.

But at 12, reading alone still

still feels like a wall she can't climb.

feels like a wall she can't climb.

"I'd rather do Tiktok," she told us during one of our workshops.

"I'd rather do Tiktok," she told us during one of our workshops.

And she’s not alone. 69% of U.S. middle schoolers read below grade level. While teachers scaffold strategies in class, most students never internalize them. Once classroom support fades, so does comprehension.

And she’s not alone. 69% of U.S. middle schoolers read below grade level. While teachers scaffold strategies in class, most students never internalize them. Once classroom support fades, so does comprehension.

The Problem
The Problem

Most reading tools test comprehension, overlooking the messy, emotional, and strategic journey of actually learning how to read deeply and independently.

Most reading tools test comprehension, overlooking the messy, emotional, and strategic journey of actually learning how to read deeply and independently.

Core Insight
Core Insight

Through workshops and testing with students and teachers, we found:

  • Students need space to explore, reflect, and fail safely

  • Teachers want structured support that mirrors classroom instruction

  • Tools must balance creativity with strategy practice

Through workshops and testing with students and teachers, we found:

  • Students need space to explore, reflect, and fail safely

  • Teachers want structured support that mirrors classroom instruction

  • Tools must balance creativity with strategy practice

(Our Solution)

(Our Solution)

Turning Strategies Into Superpowers with Guardians of Luminara

Turning Strategies Into Superpowers with Guardians of Luminara

A narrative-driven reading game that helps students practice essential comprehension strategies independently through scaffolded missions, playful storytelling, and feedback-driven reflection.

A narrative-driven reading game that helps students practice essential comprehension strategies independently through scaffolded missions, playful storytelling, and feedback-driven reflection.

Fragments OS
Fragments OS

Strategies Become Powers

Comprehension tools like the highlighter, sticky note, and emoji stamp mirror strategies like clarify, question, evaluate, turning skills into interactive, collectible powers.

Strategies Become Powers

Comprehension tools like the highlighter, sticky note, and emoji stamp mirror strategies like clarify, question, evaluate, turning skills into interactive, collectible powers.

Learning Through Play

Learning Through Play

Students tackle quests that require chunking stories, building comics, and making predictions. No multiple-choice fatigue here, just creative engagement.

Students tackle quests that require chunking stories, building comics, and making predictions. No multiple-choice fatigue here, just creative engagement.

Scaffolded Like a Classroom

Scaffolded Like a Classroom

Following the gradual release model, the game loop moves from modeling → guided practice → independent play. Prompting fades as students build stamina and skill mastery.

Following the gradual release model, the game loop moves from modeling → guided practice → independent play. Prompting fades as students build stamina and skill mastery.

Playful, Not Test-Heavy

Playful, Not Test-Heavy

Students engage with stories through hands-on challenges such as chunking, visualizing narratives, and predicting twists without the stress of tests and quizzes.

Students engage with stories through hands-on challenges such as chunking, visualizing narratives, and predicting twists without the stress of tests and quizzes.

The Learning Loop
The Learning Loop

At the heart of Luminara is a classroom-inspired, modular loop:

At the heart of Luminara is a classroom-inspired, modular loop:

Read → Apply → Reflect → Play

Read → Apply → Reflect → Play

Each reading mission aligns with a specific comprehension strategy, giving students the chance to practice on their own with just the right amount of guidance to keep them moving forward.

Each reading mission aligns with a specific comprehension strategy, giving students the chance to practice on their own with just the right amount of guidance to keep them moving forward.

Inside the Game Interface
Inside the Game Interface

Reading Panel

Reading Panel

Students read through bite-sized story chunks, highlight key elements (like characters or settings), and react using emoji or sticky notes.

Students read through bite-sized story chunks, highlight key elements (like characters or settings), and react using emoji or sticky notes.

Comprehension Playground

Comprehension Playground

After reading, students enter a mission-specific “playground” that reinforces the strategy in a creative format. For example, building a comic strip to retell the story.

After reading, students enter a mission-specific “playground” that reinforces the strategy in a creative format. For example, building a comic strip to retell the story.

Reflection Journal

Reflection Journal

Every mission ends with a moment to pause and look inward. The micro-reflections encourage metacognition without feeling like homework.

Every mission ends with a moment to pause and look inward. The micro-reflections encourage metacognition without feeling like homework.

(How We Got There)

(How We Got There)

Why strategies don’t stick — and what students really need

Why strategies don’t stick — and what students really need

To answer this, we took a multi-pronged approach, triangulating classroom pedagogy, cognitive science, and game-based learning to map out where comprehension support breaks down.

To answer this, we took a multi-pronged approach, triangulating classroom pedagogy, cognitive science, and game-based learning to map out where comprehension support breaks down.

How We Investigated
How We Investigated

Product Teardown - Discovery Education

Product Teardown - Discovery Education

Revealed limited ELA support compared to rich offerings in Math and immersive tools like Sandbox AR.

Revealed limited ELA support compared to rich offerings in Math and immersive tools like Sandbox AR.

Landscape Analysis

Landscape Analysis

Benchmarked ELA tools like Blooket and Reading Plus—few supported deeper strategy practice or reflection.

Benchmarked ELA tools like Blooket and Reading Plus—few supported deeper strategy practice or reflection.

Literature & Standards Review

Literature & Standards Review

Mapped metacognitive frameworks and the Gradual Release Model to Common Core reading goals.

Mapped metacognitive frameworks and the Gradual Release Model to Common Core reading goals.

3 Classroom Observations

3 Classroom Observations

At Kumon and Howard School, students relied heavily on prompts, even during guided reading.

At Kumon and Howard School, students relied heavily on prompts, even during guided reading.

45 Educator Surveys

45 Educator Surveys

Identified top student challenges: low motivation (83%), weak attention spans (74%), and poor strategy transfer (71%).

Identified top student challenges: low motivation (83%), weak attention spans (74%), and poor strategy transfer (71%).

10 In-Depth Interviews

10 In-Depth Interviews

Teachers and specialists revealed a gap between modeled instruction and independent comprehension.

Teachers and specialists revealed a gap between modeled instruction and independent comprehension.

(Key Insights)

The Comprehension Cliff

The Comprehension Cliff

Remove the support, lose the reader

Remove the support, lose the reader

Teachers often use a scaffolded approach in classrooms — first modeling a skill, then guiding students through it, and finally stepping back. This gradual release of responsibility helps middle schoolers practice strategies like summarization and prediction across different phases of instruction.


Teachers often use a scaffolded approach in classrooms — first modeling a skill, then guiding students through it, and finally stepping back. This gradual release of responsibility helps middle schoolers practice strategies like summarization and prediction across different phases of instruction.


I do → We do → You do (together) → You do (alone)


Middle schoolers learn and practice comprehension strategies at every stage, but many stall at the final stage - independent application. Once the teacher steps away, comprehension fades.


Middle schoolers learn and practice comprehension strategies at every stage, but many stall at the final stage - independent application. Once the teacher steps away, comprehension fades.

Manage your Projects and Tasks
Manage your Projects and Tasks

Tools Prioritize Testing Over Practice

Tools Prioritize Testing Over Practice

Existing tools assess comprehension; few teach how to read strategically. One-size-fits-all platforms ignore reading diversity and fail to model practice over time.

Existing tools assess comprehension; few teach how to read strategically. One-size-fits-all platforms ignore reading diversity and fail to model practice over time.

Organize your life
Organize your life

Overdependence on teacher prompts

Overdependence on teacher prompts

Students learn strategies like summarization with heavy scaffolding but don't internalize them as habits. When support fades, so does comprehension.

Students learn strategies like summarization with heavy scaffolding but don't internalize them as habits. When support fades, so does comprehension.

PARA Method
PARA Method

Invisible metacognitive reflection

Invisible metacognitive reflection

Students rarely pause to ask: Do I understand this? They struggle to monitor their comprehension or track which strategies they’re using.

Students rarely pause to ask: Do I understand this? They struggle to monitor their comprehension or track which strategies they’re using.

Manage your Projects and Tasks
Manage your Projects and Tasks

Fragile Reading Identities

Fragile Reading Identities

Unlike math errors, reading confusion is invisible. Students quickly label themselves as "bad at reading" without feedback, creating cognitive and emotional barriers.

Unlike math errors, reading confusion is invisible. Students quickly label themselves as "bad at reading" without feedback, creating cognitive and emotional barriers.

Organize your life
Organize your life

Reading Feels Like a Passive Chore

Reading Feels Like a Passive Chore

Low stamina and emotional fatigue make sustained reading feel frustrating and unrewarding. Without agency or feedback, students avoid challenging texts altogether.

Low stamina and emotional fatigue make sustained reading feel frustrating and unrewarding. Without agency or feedback, students avoid challenging texts altogether.

(Co-designing with the learners)

(Co-designing with the learners)

Building with (not for) students

Building with (not for) students

We ran two fast-paced participatory workshops at The Howard School, inviting middle-schoolers, many with language-based learning differences. Each session blended co-creation, story-building, and scenario-based reflection.


We ran two fast-paced participatory workshops at The Howard School, inviting middle-schoolers, many with language-based learning differences. Each session blended co-creation, story-building, and scenario-based reflection.


Workshop 01 - Testing the Extremes

Workshop 01 - Testing the Extremes

Pressure-test two radically different directions — Read More (creative play) vs. Read Better (structured strategies) — and observe which dynamics sparked engagement and comprehension.

Pressure-test two radically different directions — Read More (creative play) vs. Read Better (structured strategies) — and observe which dynamics sparked engagement and comprehension.

Concept 1: Social Annotation Hub

Concept 1: Social Annotation Hub

A collaborative reading canvas where students could highlight text, leave comments, and interact with a guided AI companion.

A collaborative reading canvas where students could highlight text, leave comments, and interact with a guided AI companion.

Concept 2: Story-Building Game

Concept 2: Story-Building Game

Students used modular Enzo Mari cards (characters, settings, actions) to collaboratively build stories and expand their own stories.

Students used modular Enzo Mari cards (characters, settings, actions) to collaboratively build stories and expand their own stories.

(Takeaways from Workshop 01)


(Takeaways from Workshop 01)


Students chase creative agency; teachers sought strategy and structure

Students chase creative agency; teachers sought strategy and structure

Creation beats consumption

Students were highly engaged with creative, story-building activities; they tuned out when asked to fill comprehension worksheets.

Students were highly engaged with creative, story-building activities; they tuned out when asked to fill comprehension worksheets.

Structure still matters

Left unchecked, students skipped comprehension tasks. Educators emphasized the need for reflection and skill-building.

Left unchecked, students skipped comprehension tasks. Educators emphasized the need for reflection and skill-building.

Collaboration isn’t universal

Some enjoyed working with peers, while others preferred individual work, challenging assumptions about group activities.

Some enjoyed working with peers, while others preferred individual work, challenging assumptions about group activities.

Between Workshops

Between Workshops

We took what worked i.e. creative play, annotation scaffolds, and modular storytelling, and designed a hybrid concept:


We took what worked i.e. creative play, annotation scaffolds, and modular storytelling, and designed a hybrid concept:


A reading game where students extract key story elements (characters, settings, events), then use those to summarize, predict, and create.

A reading game where students extract key story elements (characters, settings, events), then use those to summarize, predict, and create.

Workshop 02 - Simulating the Game Loop

Workshop 02 - Simulating the Game Loop

Validated early game mechanics and simulated reading tasks.

Validated early game mechanics and simulated reading tasks.

Highlight + Predict

Highlight + Predict

Students read a short story, identified characters, settings, and events, and then predicted what might happen next.

Students read a short story, identified characters, settings, and events, and then predicted what might happen next.

Comic Strip Builder

Comic Strip Builder

Using pre-cut visual elements, students turned their interpretations into comic panels, adding a layer of creativity and ownership.

Using pre-cut visual elements, students turned their interpretations into comic panels, adding a layer of creativity and ownership.

(Takeaways from Workshop 02)

(Takeaways from Workshop 02)

Play meets Purpose, Practice becomes power

Play meets Purpose, Practice becomes power

In our second workshop, students read more (and read better) when creative freedom was grounded in structure, feedback, and player identity.

In our second workshop, students read more (and read better) when creative freedom was grounded in structure, feedback, and player identity.

01


01


Students thrived when structure was baked into creative freedom

Students thrived when structure was baked into creative freedom

02


02


Scaffolded feedback improved strategy use dramatically

Scaffolded feedback improved strategy use dramatically

03


03


Reflection and strategy recognition worked best when embedded in tasks

Reflection and strategy recognition worked best when embedded in tasks

04


04


Students were more engaged as players, not test-takers


Students were more engaged as players, not test-takers


(Turning insights to mechanics)

(Turning insights to mechanics)

Designing a game that teaches how to read

Designing a game that teaches how to read

The workshops made one thing clear: simply digitizing classroom tools wasn’t enough. We had to reimagine practice as play, making comprehension feel rewarding, not remedial.


In Guardians of Luminara, every interaction was designed to be fun and intuitive, while quietly doing the heavy lifting of cognitive scaffolding. Classroom strategies were transformed into game mechanics that students could learn, practice, and eventually make their own.

The workshops made one thing clear: simply digitizing classroom tools wasn’t enough. We had to reimagine practice as play, making comprehension feel rewarding, not remedial.


In Guardians of Luminara, every interaction was designed to be fun and intuitive, while quietly doing the heavy lifting of cognitive scaffolding. Classroom strategies were transformed into game mechanics that students could learn, practice, and eventually make their own.

Some early prototypes

Some early prototypes

(Feedback from the field)

(Feedback from the field)

We tested the early prototypes with educators; they immediately saw the classroom potential

We tested the early prototypes with educators; they immediately saw the classroom potential

We ran 1:1 walkthroughs with two ELA teachers and one tutor. Their verdict? This game meets a real need.

We ran 1:1 walkthroughs with two ELA teachers and one tutor. Their verdict? This game meets a real need.

What they loved:

  • Scaffolding and adaptive prompts that mimic in-class supports

  • Multiple modes of engagement (highlighting, comics, reflections)

  • Opportunities for formative assessment, especially through a potential dashboard

What they loved:

  • Scaffolding and adaptive prompts that mimic in-class supports

  • Multiple modes of engagement (highlighting, comics, reflections)

  • Opportunities for formative assessment, especially through a potential dashboard

“You’re quietly doing the hard stuff — and making it fun.”

“This is genius. You could transform kids’ lives.”

“You’re quietly doing the hard stuff — and making it fun.”

“This is genius. You could transform kids’ lives.”

What they suggested:

  • Replacing multipart questions with stronger, single-prompt reflections

  • Tracking skill depth, not just task completion

  • Making annotation accuracy and effort visible to students and teachers

What they suggested:

  • Replacing multipart questions with stronger, single-prompt reflections

  • Tracking skill depth, not just task completion

  • Making annotation accuracy and effort visible to students and teachers

These insights directly shaped our smart scoring system and future plans for a teacher dashboard.

These insights directly shaped our smart scoring system and future plans for a teacher dashboard.

(Visual Design)

(Visual Design)

Every screen was crafted to feel like stepping into a storybook

Every screen was crafted to feel like stepping into a storybook

Hours Spent

100+

Custom Assets

24

We paired warm, earthy tones with a scrapbook-adventure aesthetic to evoke the feel of a cozy, enchanted library. The interface blends hand-drawn and AI-generated visuals with dyslexia-friendly typography to support readability and focus.

We paired warm, earthy tones with a scrapbook-adventure aesthetic to evoke the feel of a cozy, enchanted library. The interface blends hand-drawn and AI-generated visuals with dyslexia-friendly typography to support readability and focus.

Argus, the playful non-human guide, was inspired by Rafiki, Pogo, and the Mad Hatter. Finally, the background subtly weave in books, scrolls, and layered paper textures to ground students in a world built around reading.

Argus, the playful non-human guide, was inspired by Rafiki, Pogo, and the Mad Hatter. Finally, the background subtly weave in books, scrolls, and layered paper textures to ground students in a world built around reading.

Welcome to Luminara, a library under threat

Welcome to Luminara, a library under threat

Premise
Premise

Set in a magical library eroded by a shadowy force called Oblivion, the game invites students to take on the role of Guardians. Their goal? Recover erased knowledge by reading, reflecting, and completing scaffolded quests.


Each mission targets a specific reading strategy, and turns it into a “power” students can strengthen over time.

Set in a magical library eroded by a shadowy force called Oblivion, the game invites students to take on the role of Guardians. Their goal? Recover erased knowledge by reading, reflecting, and completing scaffolded quests.


Each mission targets a specific reading strategy, and turns it into a “power” students can strengthen over time.

Read → Apply → Reflect → Play

Read → Apply → Reflect → Play

Each mission models one key strategy, then helps students practice it.

Each mission models one key strategy, then helps students practice it.

Read
Read

Students engage with bite-sized story chunks in an interactive reading panel. They use guided tools to highlight, tag, annotate, and react to key moments—scaffolding attention and engagement.

Students engage with bite-sized story chunks in an interactive reading panel. They use guided tools to highlight, tag, annotate, and react to key moments—scaffolding attention and engagement.

Apply (a strategy)
Apply (a strategy)

Guided by a mission goal (e.g., summarize or predict), students complete a structured task. This might be a visual comic strip, a prediction challenge, or a sequencing puzzle.

Guided by a mission goal (e.g., summarize or predict), students complete a structured task. This might be a visual comic strip, a prediction challenge, or a sequencing puzzle.

Reflect
Reflect

Each mission ends with a quick reflection like “What helped you understand the story?” — a protective layer that reinforces comprehension and symbolically preserves the story.

Play (& Practice)
Play (& Practice)

As students complete more missions, scaffolding fades. Visual meters track growth in each strategy, and powers “level up” as they’re used, turning practice into progress.

As students complete more missions, scaffolding fades. Visual meters track growth in each strategy, and powers “level up” as they’re used, turning practice into progress.

Game Mechanics That Map to How Students Learn

Game Mechanics That Map to How Students Learn

Adaptive Gameplay
Adaptive Gameplay

As students progress, the game dynamically adapts to their skill level and reading stamina. Early missions include direct prompts and stronger hints, while later levels grow more complex and open-ended.

As students progress, the game dynamically adapts to their skill level and reading stamina. Early missions include direct prompts and stronger hints, while later levels grow more complex and open-ended.

Text density, prompt frequency, and hint strength is adjusted based on:

  • Accuracy trends

  • Time on task

  • Prompt usage

  • Indicators of reading stamina

Text density, prompt frequency, and hint strength is adjusted based on:

  • Accuracy trends

  • Time on task

  • Prompt usage

  • Indicators of reading stamina

Embedded Scaffolding
Embedded Scaffolding

Prompts mimic a teacher’s voice, nudging students to reflect, re-read, or explain their thinking.


For instance, if a highlight is too vague, the game might ask, “What makes this detail important?”


AI powers these in-context nudges — smartly suggesting when to pause, predict, or reflect based on behavior patterns. Supports fade over time, helping students build metacognitive awareness and self-guided strategy use.

Prompts mimic a teacher’s voice, nudging students to reflect, re-read, or explain their thinking.


For instance, if a highlight is too vague, the game might ask, “What makes this detail important?”


AI powers these in-context nudges — smartly suggesting when to pause, predict, or reflect based on behavior patterns. Supports fade over time, helping students build metacognitive awareness and self-guided strategy use.

Smart Scoring
Smart Scoring

XP isn’t tied to speed or accuracy alone. Instead, it rewards strategy use, thoughtful reflection, and independence. Over time, students level up “powers” like prediction or summarization, making their growth visible and rewarding.

XP isn’t tied to speed or accuracy alone. Instead, it rewards strategy use, thoughtful reflection, and independence. Over time, students level up “powers” like prediction or summarization, making their growth visible and rewarding.

(Playtesting)

(Playtesting)

We put the game in front of the students it was built for, and they showed us it worked

We put the game in front of the students it was built for, and they showed us it worked

We conducted a final playtest of the prototype with eight middle schoolers at The Howard School. Their excitement was instant — the story, powers, and visuals pulled them in.

We conducted a final playtest of the prototype with eight middle schoolers at The Howard School. Their excitement was instant — the story, powers, and visuals pulled them in.

What We Tested

What We Tested

  • Could students navigate the reading panel without getting stuck?

  • Did they understand the goal of the missions and tools?

  • Could they recall what they read after using strategy tools?

  • How did they feel during and after playing?

  • Could students navigate the reading panel without getting stuck?

  • Did they understand the goal of the missions and tools?

  • Could they recall what they read after using strategy tools?

  • How did they feel during and after playing?

What We Observed

What We Observed

Story drives motivation

All students were hooked by the unfolding narrative and wanted to unlock new powers.

All students were hooked by the unfolding narrative and wanted to unlock new powers.

Gameplay felt intuitive

Highlighting and tool use matched their expectations, though some icons caused confusion.

Highlighting and tool use matched their expectations, though some icons caused confusion.

Students valued expression

Character customization and comic building boosted engagement.

Character customization and comic building boosted engagement.

Strategies weren’t always obvious

Some skipped instructions or didn’t realize they were practicing reading strategies.

Some skipped instructions or didn’t realize they were practicing reading strategies.

What We Improved

What We Improved

  • Replaced text-heavy guides with visual, interactive onboarding

  • Made reading strategies more explicit using “power cards” and skill toolboxes

  • Refined XP to reward strategy use and independence, not just speed

  • Simplified icons and added tooltips for clarity

  • Replaced text-heavy guides with visual, interactive onboarding

  • Made reading strategies more explicit using “power cards” and skill toolboxes

  • Refined XP to reward strategy use and independence, not just speed

  • Simplified icons and added tooltips for clarity

(Reflection)

(Reflection)

Engagement is the gateway to Comprehension

Engagement is the gateway to Comprehension

Designing for middle schoolers meant constantly balancing structure with freedom. Students craved creativity and story, while teachers needed strategy and skill-building. The breakthrough came when we stopped choosing between them, and designed for the overlap.


What started as a classroom tool became something more: a world where comprehension feels like adventure, not homework.

Designing for middle schoolers meant constantly balancing structure with freedom. Students craved creativity and story, while teachers needed strategy and skill-building. The breakthrough came when we stopped choosing between them, and designed for the overlap.


What started as a classroom tool became something more: a world where comprehension feels like adventure, not homework.

Future Steps

Future Steps

Next, we’re expanding the story arcs and mission types to increase replay value and engagement. On the teacher side, we’ll build a dashboard to assign readings, monitor strategy use, and track student growth. More testing is planned with diverse readers to fine-tune scaffolds and rewards. Our final step is preparing a handoff package for Discovery Education to support continued development.


Next, we’re expanding the story arcs and mission types to increase replay value and engagement. On the teacher side, we’ll build a dashboard to assign readings, monitor strategy use, and track student growth. More testing is planned with diverse readers to fine-tune scaffolds and rewards. Our final step is preparing a handoff package for Discovery Education to support continued development.