Jordan* loves stories.

But at 12,

reading alone

still feels

like a wall she can't climb.

vs

"I'd rather do Tiktok," she told us during one of our workshops.

And she's not alone.

69%

of U.S. middle schoolers read below grade level.

Students learn comprehension strategies in class,

but rarely apply them independently.

Once teacher support fades, reading becomes a chore, not a skill.
A gap that stalls true comprehension and undermines long-term learning.

Read, Reflect, Play

Leveling Up Middle School Reading Through Game Play

Clario dashboard showing balance, daily spending limit, savings plans, and real-time expense tracking in a modern interface.

Team

1 UX Researcher
2 UX Designers

Timeline

Jul 2024 - May 2025

(10 months)

Methodology

Participatory Research, Game Design, Playtesting

Role

UX Designer & Researcher

I brought the game to life from both sides of the table, designing and running participatory workshops with teachers and middle schooler and then turning their ideas into a scaffolded core loop and game visuals.

Our Approach

We partnered with middle schoolers to reimagine comprehension practice as play

Turning reading strategies into superpowers they could collect, practice, and make their own.

Strategies Become Powers

Highlighters, sticky notes, and emoji stamps turn comprehension strategies into collectible, interactive tools.

Learning Through Play

Students chunk stories, build comics, and make predictions. Creative play replaces

Scaffolding That Fades

Following gradual release, prompts decrease as confidence builds.

Reflection Made Visible

Quick prompts after each quest spark metacognition: “Which strategy did you use? Why?”

The Solution

Guardians of Luminara

A narrative-driven reading game that helps students practice essential comprehension strategies independently through scaffolded missions, playful storytelling, and feedback-driven reflection.

How It Works

At the heart of Luminara is a classroom-inspired loop

Each reading mission aligns with a comprehension strategy, giving students the chance to practice with just the right amount of guidance.

Read

Students engage with bite-sized story chunks using guided annotation tools

Apply

Complete structured tasks (e.g., build comic strips, make predictions)

Reflect

Answer quick reflection prompts that reinforce comprehension

Play

As missions complete, scaffolding fades and "powers" level up

Discover & Define

How we investigated the problem

We triangulated classroom pedagogy, cognitive science, and game-based learning to find where comprehension support breaks down.

15+

EdTech Tools

Competitive analysis revealed few tools support strategy practice

45

Educator Surveys

Identified top challenges: motivation, attention, strategy transfer

10

Teacher Interviews

Gap between modeled instruction and independence exposed

3

Observations

Students relied heavily on prompts during guided reading

Key Insights

Four critical gaps emerged from our research

01

Remove the support, lose the reader

Teachers use gradual release: I do → We do → You do (together) → You do (alone). Middle schoolers practice strategies at every stage but stall at independent application. Once the teacher steps away, comprehension fades.

Manage your Projects and Tasks

02

Over-scaffolded,
under-practiced

Most tools test comprehension but rarely teach how to read strategically. Students lean on teacher prompts and rigid platforms, leaving little space to practice and internalize strategies as habits.

Manage your Projects and Tasks

03

Reflection stays invisible

Without built-in prompts, students seldom pause to ask "Do I understand this?" They lose track of which strategies they're using, so comprehension fades once support is removed.

PARA Method

04

Reading feels fragile & unrewarding

Invisible struggles feed weak reading identities. Many quickly label themselves "bad at reading," while low stamina and lack of feedback make reading feel passive—leading students to avoid harder texts.

Organize your life

How might we

Help middle schoolers develop metacognitive reading skills through game-based experiences that build independence?

Must Have

Modular structure for low stamina

Scaffolding that fades over time

Fun, interactive activities

Could Have

Visualization of idea connections

Collaborative features

Accessibility for learning differences

Design Directions

From insights to ideas

Our brainstorming and ideation sessions generated two distinct approaches to help middle schoolers build independent reading comprehension skills.

Direction 1

Social Reading Hub

Collaborative platform with shared annotation canvas and AI companion for scaffolding.


KEY FEATURES

->

Peer learning through shared annotations

->

AI guide providing adaptive support

->

Visual discussion threads

Direction 2

Modular Game Suite

Game-based adventures that make reading comprehension practice feel like play, not homework.

KEY FEATURES

->

Bite-sized missions for low stamina

->

Narrative-driven progression

->

Reading strategies as "powers"

Co-design workshops

Building with (not for) students

We ran two participatory workshops at Howard School with middle schoolers to test both design directions.

2

sessions

14

students

42hrs

Prep Time

Workshop 1

Testing Design Directions

In a co-design role play, students brought story-building and social reading ideas to life, experimenting with collaboration, annotation, and shared reflection.

High engagement and joy in physical storytelling

Teachers valued focus on annotation & note-taking

Peer dynamics unproductive, distracted or disinterested

Students over- or under-used highlights

Between Workshops

Reimagining a hybrid concept

We took what worked i.e. creative play, annotation scaffolds, and modular storytelling, and designed a hybrid concept:

A reading game where students extract key story elements (characters, settings, events), then use those to summarize, predict, and create.

Workshop 2

Simulating the Game Loop

Simulated the full hybrid game loop with paper prototypes to validate engagement, comprehension flow, and early mechanics.

Loved narrative framing and interactive tasks

Struggled with open-ended highlighting

Rushed through reading to get to "fun parts"

Takeaways from the workshop

01

Students thrived when structure was baked into creative freedom

02

Scaffolded feedback improved strategy use dramatically

03

Tasks anchored reflection and strategy recognition

04

Students were more engaged as players, not test-takers

Turning Research into Game Mechanics

Designing a game that teaches how to read

The workshops made one thing clear: simply digitizing classroom tools wasn’t enough. We reimagined a hybrid concept: a game that blends playful agency with purposeful reading strategies.

Design Decision 1

Adaptive Prompting with Constraints

Text density, prompt frequency, and hint strength all dynamically adjust based on student performance, creating a responsive difficulty curve that keeps students in their zone of proximal development.

Challenge

Early testing showed excessive highlighting. Students marked entire paragraphs or only character names

->

Solution

Word limits (e.g., 100 words max) with live counters. Prompts adapt based on accuracy trends.

->

How it works

Constraints forced intentional selection, mirroring effective annotation strategies teachers use

Design Decision 2

Embedded Scaffolding

Following the gradual release model from pedagogy research, scaffolding intensity decreases as students demonstrate mastery, building stamina for independent reading.

Challenge

Students skipped reflection and rushed to "fun parts", missing the comprehension practice entirely.

->

Solution

AI-powered prompts that mimic teacher voice: "What makes this detail important?" Nudges fade over time.

->

How it works

Gentle coaching encourages metacognition without feeling like a test. Supports gradually release as independence grows.

Design Decision 3

Strategy-based Rewards

Tool-specific progress meters unlock new "powers" as students master each comprehension strategy, creating clear advancement paths tied to skill development, not time spent.

Challenge

Traditional scoring rewards speed and accuracy not deep thinking or strategy use.


->

Solution

Tool-specific progress meters + mission XP that rewards strategy use, reflection & independence, instead of speed or accuracy

->

How it works

Makes growth visible. Students see progress from applying strategies, not just finishing tasks.

Some early prototypes

Visual Design

Crafting a storybook experience

We used warm, earthy tones and a scrapbook-adventure aesthetic to evoke a cozy, enchanted library, brought to life through layered paper and scroll motifs.

AI Mascot

Argus, the playful guide inspired by Rafiki, Pogo, and Mad Hatter

Premise

Set in a magical library slowly consumed by Oblivion, the game casts students as Guardians tasked with restoring lost knowledge through reading, reflection, and scaffolded quests. Each mission transforms a reading strategy into a “power” students can strengthen over time.

Interface Walkthrough

Key Screens and Interactions

Quick look at how the interface guides students through reading practice.


Welcome to Luminara, a library under threat

Reading & Reflection

Where comprehension practice happens

Activity Playground

Interactive tasks that apply comprehension strategies

Testing & Validation

Putting the game in students' hands

We tested with 8 middle schoolers and 4 educators to validate our approach and identify friction points. The story, powers, and visuals hooked them instantly; proof that learning could feel like play.

Teachers confirmed market fit

"You're quietly doing the hard stuff, and making it fun. This could transform lives."

WHAT THEY LOVED

->

Adaptive scaffolds that mirror class supports

->

Multiple engagement modes — highlighting, comics, reflections

->

Formative assessment potential through a future dashboard

8 Middle Schoolers

“I’m curious but I want to work my way up to unlock that skill”

OBSERVATIONS

->

Story drove motivation, everyone wanted to unlock new powers

->

Gameplay felt natural, highlighting met expectations, though a few icons confused.

->

Character and comic features boosted ownership

Reflection and Learnings

What this project taught me

Designing for middle schoolers meant constantly balancing structure with freedom. The breakthrough came when we stopped choosing between fun and learning, and designed for the overlap.

What Worked

Co-design validated assumptions early and surfaced unexpected insights

Progressive scoping prevented scope creep across 10 months

Evidence-based approach strengthened pedagogical rationale

Challenges

Narrowing problem space required tough trade-offs

Facilitating middle school feedback took iteration

Balancing engagement with learning goals was delicate

Project completed as part of MS-HCI Masters' Project at Georgia Tech in collaboration with Discovery Education and Howard School, Atlanta.