Team
Sayli Pednekar, Meera Bharat
Timeline
Jul 2024 - May 2025
Methodology
Participatory Research, Game Design, Playtesting
Strategies Become Powers
Comprehension tools like the highlighter, sticky note, and emoji stamp mirror strategies like clarify, question, evaluate — turning skills into interactive, collectible powers.
Learning Through Play
Students tackle quests that require chunking stories, building comics, and making predictions. No multiple-choice fatigue here — just creative engagement.
Scaffolded Like a Classroom
Following the gradual release model, the game loop moves from modeling → guided practice → independent play. Prompting fades as students build stamina and skill mastery.
Built With (Not For) Students
We co-designed with middle schoolers, educators, and neurodiverse learners — testing every assumption about motivation, structure, and play.
How We Investigated
Product Teardown - Discovery Education
Revealed limited ELA support compared to rich offerings in Math and immersive tools like Sandbox AR.
Landscape Analysis
Benchmarked ELA tools like Blooket and Reading Plus—few supported deeper strategy practice or reflection.
Literature & Standards Review
Mapped metacognitive frameworks and the Gradual Release Model to Common Core reading goals.
3 Classroom Observations
At Kumon and Howard School, students relied heavily on prompts—even during guided reading.
45 Educator Surveys
Identified top student challenges: low motivation (83%), weak attention spans (74%), and poor strategy transfer (71%).
10 In-Depth Interviews
Teachers and specialists revealed a gap between modeled instruction and independent comprehension.